syntax = "proto3";
package freefire;

message SearchWorkshopCode {
  string a = 1;
  int32 b = 2;
}

message GetPlayerPersonalShow {
  int64 a = 1;
  int32 b = 2;
}

message JwtGenerator {
  string timestamp = 3;
  string game_name = 4;
  int32 version_code = 5;
  string app_version = 7;
  string android_version = 8;
  string device_type = 9;
  string network_provider = 10;
  string network_type = 11;
  int32 screen_width = 12;
  int32 screen_height = 13;
  string dpi = 14;
  string cpu_info = 15;
  int32 fps = 16;
  string gpu_model = 17;
  string opengl_version = 18;
  string device_id = 19;
  string ip_address = 20;
  string language = 21;
  string device_hash = 22;
  string os_api_level = 23;
  string os_build_type = 24;
  string device_model = 25;
  string package_signature = 29;
  int32 user_level = 30;
  string carrier_name = 41;
  string network_generation = 42;
  string app_signature = 57;
  int64 player_id = 60;
  int64 session_id = 61;
  int32 match_id = 62;
  int64 score = 64;
  int64 total_score = 65;
  int64 high_score = 66;
  int64 max_score = 67;
  int32 player_rank = 73;
  string native_lib_path = 74;
  int32 is_debuggable = 76;
  string app_source = 77;
  int32 is_beta = 78;
  int32 is_tester = 79;
  string target_architecture = 81;
  string app_version_code = 83;
  int32 app_revision_code = 85;
  string graphics_api = 86;
  int32 max_texture_size = 87;
  int32 processor_count = 88;
  string encryption_key = 89;
  int32 frame_buffer_size = 92;
  string platform_type = 93;
  string security_token = 94;
  string display_settings = 96;
  int32 is_logged_in = 97;
}
